Saltlight Cove lighthouse icon

Saltlight Cove

A cozy seaside town-builder. Restore the village a company abandoned — letter by letter, window by window.

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“Money makes the cove prettier, never stronger.”
— the Keeper's Charter. Published here so you can hold us to it, forever.

The Tollworth Company bought the cove years ago. They put a coin slot on the town fountain, turnstiles on the pier, and padlocks on every garden gate — then went bankrupt and left. The town trust bought the deed back for one coin, and you're the new Keeper. Cut the padlocks. Scrap the turnstiles into useful iron. Grow, bake, weave, and write to the scattered villagers until every window on Cottage Row is lit again. The first thing you'll do is knock the coin slot off the fountain. It feels as good as it sounds.

Early gameplay: the cove with garden beds, a windmill running 20% faster beside its favorite neighbors, tide pens in the shallows, and a board of letters from villagers.

Early prototype footage — everything on this page is real, captured gameplay. That's a promise we keep in our ads, too.

Timers, never walls

Nothing limits how much you play. Salt dries, dough proves, oysters take their sweet time — and patience is always visibly paid. Come back after lunch and the cove kept working.

Layout that matters

Every workshop is fond of two neighbors — park the windmill by the garden beds and it runs faster, with a little heart to show it. Bonuses only, never penalties. Moves are free, always.

Bring them home

Twelve villagers write you letters. Fill them, and one by one they come back on the ferry — lighting their cottage windows permanently. The town itself is your progress bar.

Everything is printed first

Every letter shows its reward before you accept. Every salvage contract shows its yield. Every district shows what's inside before you open it. No mystery boxes, paid or free.

The fair-play rules, in writing

Built for two

Saltlight Cove is being built so you can pair with your favorite person — restore twin coves, lend each other a hand from the shared pantry, bring villagers home together, and argue gently about where the bakery goes. Coming after the first beta.